Indie iOS Developer

Built from polygons.
Designed for play.

Polygamez is the personal label of Mustafa Karademir — an indie developer making minimalist, neon-bright games for iPhone. Pure mechanics. Tight loops. Zero clutter.

Featured release

PolyTowerz

A neon tower-defense built around clean geometry and quick decisions. Hold the line across 34 levels and 4 tiers, earn shards, conquer daily challenges.

PolyTowerz level select screen
PolyTowerz active wave gameplay
PolyTowerz achievements screen
  • 34 levels across 4 tiers. From Training Grounds to Elite difficulty.
  • Daily Elite Challenges. Fresh maps, bonus shards, leaderboard runs.
  • Tight, readable visuals. Every enemy, projectile and path is built from polygons.
  • Built for one hand. Designed and optimised for iPhone — portrait-first, one-thumb controls.
Coming to the App Store App Store launch — Q2 2026

About

Hi, I'm Mustafa.

Illustrated portrait of Mustafa Karademir

I'm an indie iOS developer based in Dresden, Germany. Polygamez isn't a studio — it's just me: one person designing, building, and shipping every game under this label.

No team, no investors, no growth team chasing KPIs. Just small, focused games I'd want to play on my own iPhone — built around a single clean idea and a UI you don't have to think about.

  • Minimal by default. Geometric shapes, neon palettes, and only the UI a player actually needs.
  • Native iOS. Built with Swift and SwiftUI / SpriteKit. Designed for the device, not ported to it.
  • Respect your time. No dark patterns, no nagging notifications. Pick it up, put it down.

Get in touch

Drop me a line.

Bug report, press request, business question, or just want to say hi? Send a message below — or email me directly at contact.karademir@gmail.com.

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